I Miss the Old Unforgiving MMORPGs and being Evil.

Posted on January 10, 2014 by |
What happened to all of the human choices & the battle between an actual player's good and evil in mmorpgs?

I Miss the Old Unforgiving MMORPGs and being Evil.





I've been playing mmorpgs for years, ever since the start of the genre back in the early 90s. I still remember opening up an issue of a PC gaming magazine and seeing the write up on Ultima Online and being so excited to just get it installed and start playing on my old slow dial up connection. A game where everybody plays at the same time? Be who and what you want to be? I could lead a band of scoundrels? I could hardly believe what I was reading. I finally installed Ultima Online onto my old Compaq PC and that was the last any of my friends heard from me for months.

The freedoms that games like Ultima Online and Everquest back then had granted to it's players were what by today's standards would seem to be outrageous and cruel. The ability to stalk the woods laying in wait for other players to pass by with your guild of thieves and murderers with the specific intent to threaten them for their goods or to force them to pay a toll, or even worse murder them and take everything they had collected that day, or on the other hand you could assemble a band of freedom fighters to go hunt the player killers to guard and protect your fellow adventurers dealing out your own brand of justice. The game world was like the wild west.



I even remember in Ultima Online you would be able to purchase a plot of land in the world and build your very own house, tower, keep or even a gigantic castle to serve as your Guild headquarters where you would have wars with your neighbors that could last all night. You could try to be peaceful and sell your items to these monsters of the internet wasteland with your very own huge vendor mall where you could hire vendors to stand in your mall and sell your wares.



As these games became more and more popular the player base became larger and larger. I feel as though to keep players interested these mmorpgs all began to put on the kid gloves and insert easy buttons. People would be murdered on the long paths between towns and dungeons and have their gear stolen only to be on the game's forums 2 minutes later spouting all sorts of rage quit nonsense. It was not a time for the casual player to be out and about adventuring alone, it was never safe. There would always be the players who practiced their killing every day fighting the others who were out to hunt them. I remember people would stand in town shouting things like "I need to go somewhere I want to hire bodyguards!" Sometimes they hired bodyguards and sometimes they hired those who were paid to bring victims into the wild.



The games that were designed to emulate real life in a fantasy world had become far too real for players. This was the crossroads where game developers creating games and already successful games at the time gave birth to the Great PVP/PVE divide.



Games like Ultima Online began taking drastic measures to try and appease everybody. I remember logging in to join up with my band of virtual degenerates and discovering that the developers had made a copy of the world and divided it into two worlds, one called Felucca where you could still do everything from before and the new world named Trammel where you were unable to kill your fellow players. Nobody came to the badlands anymore. The game went on doing well for a while in Trammel until those players who enjoyed the game realized it had totally become "soft". The good times had become a ghost town. The skills developed to attack players or to fight off attacks were a point of pride for most. For years these players would move from game to game shouting "this game is not skill based!" before moving completely from the genre and onto the MOBA style games like League of Legends and Dota where skilled player vs. player was the whole point of the game.

To my knowledge there are no more games with the ability to be good or evil with such freedom. Now games have chosen the faction system. The faction system emulates the ability to be good or evil sometimes but to many of us who remember the way it used to be it's not enough. Every game you try today you end up as the hero of your faction. We feel bad for those who've never been able to play the way we got to. Even the ones who complained every day about being a victim now tote themselves around as one would tell you about the mean streets they grew up on.



I miss it a lot and I've even reinstalled Ultima Online again from time to time.. It's just too old and outdated now. I've played World of Warcraft for a while as well as many others like Rift, Dark age of Camelot, LOTRO... the list goes on and on and they are all excellent games for a while, but that's the problem.. it's always just for a while because the game's story is the game.

There is no making up your own story anymore in mmorpgs.



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1 Ratings
Benjamin
Thank you so much for that! I hope its legit!
  • January 10, 2014
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Saurkor
Darkfall was the closest thing to exist since original Ultima Online
  • January 11, 2014
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Benjamin
I've had many tell me of great UO type games so far but I think the reality is that back then there were no choices so we all had to play on UO. Now there are no Adventurers or Traders to ambush in any game. There are no defenders of those people to war with.. those people all play games like World ...
  • January 11, 2014
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Brooks Harrel
What I've read of Darkfall (and now Darkfall: Unholy wars) very much indicates that it offers what you're after.

Further: Have you heard of Eve Online, or Day Z?
  • January 11, 2014
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Benjamin
I've checked out Eve and some Day Z, I'm going to try Mortal Online and Darkfall soon. Darkfall looks the most promising to me although who knows anymore with MMOs.
  • January 11, 2014
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Saurkor
http://www.youtube.com/watch?v=v43QcxYMQ2U
one of my last videos i made for Darkfall. Just a bunch of random end game sieges when maybe the last 300 players were still active in Darkfall. It was a masterpiece of a video game a true legacy to old school system of kill or be killed. Darkfall Unholy Wa...
  • January 13, 2014
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Benjamin
That looks like it was ton's of fun there.
  • January 13, 2014
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mpturner
Although not an MMO game, I think you should definitely look into rust. Player servers can be up to 200 in size and there's definitely an element of complete lawlessness. Some players are just ruthless killing anyone on sight and moving in groups as bandits. Others are very friendly and inviting.
  • March 3, 2014
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OneDedEye
I still resubscribe to Asheron's Call every once in a while. The developers at Turbine are stilling writing new events for the game, updating monthly, ceaselessly. This company's very passionate about their IP, going so far as to repurchase the development rights to Asheron's Call 2: Fallen Kings fr...
  • March 3, 2014
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Benjamin
I just might check these games out guys, UO always a good memory. I feel like a grandpa when I talk about those almost 20 year old games haha.
  • March 3, 2014
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